![]() ![]() Trivia #11: According to Imoko, the artist of G36, G36 always looks angry because she has poor eye sight and has to squint. ![]() Trivia #10: Thompson's gun has a sticker on the stock that says "CAKE" and the logo is a skull when it's right side up but if you flip it over, it looks like a cake. (Because HA CONSISTENT SPELLING IN GIRLS FRONTLINE) Trivia #9: The Cyrilic words says Grifon & Kruger. Trivia #8: The 794 of the loading is a reference to the helicopter in Metal Gear Solid. (Image was also taken from The Art of Girls' Frontline photobook.) Trivia #7: When you align the number to the letters of the alphabet (A1z26 Cipher), the AR team's logo spells out COLT. (Source: The Art of Girls' Frontline photobook) ![]() Trivia #6: According to NS, G41's artist, he has no idea what kind of animal girl G41 is, he just drew her according to his fetishes. (The only times she blinks are when she's at the dorm and during her win animation, where she only blinks once.) Trivia #5: WA2000 is the only 5 star T-Doll that doesn't blink in her standby animation. Trivia #4: Calico's chibi sprite is the only sprite (in EN) that doesn't have her eyes closed when she dies. She's flatter than UMP9 because the UMP9 has a higher magazine capacity than the UMP45. (UMP9 holds 30 bullets while UMP45 holds 25 bullets per magazine.) Trivia #3: Contrary to popular belief, UMP45 isn't flat because her magazine is straight unlike UMP9's curved magazine. Alternatively, UMP9's chibi sprite doesn't have a scar on her eyes. Trivia #2: UMP45's chibi sprite's scar is on the wrong eye. Trivia #1: M4A1's chibi sprite in the T-Doll index has her railgun from her MOD3 skill. Once per mission.Will be updated periodically when we scavenge some new shiny stuff. It's basically the Ronin's Tempo Surge but now UMP45 can join in on the fun of repeatedly getting way more turns. Her fifth promotion grants Overclock Surge. Her fourth promotion is a choice between Ever Vigilant (which works with Charge!), or Risktaker, making Charge no longer be turn ending and additionally granting Lightning Reflexes. This also bumps down the targeted enemy down in the timeline. Her third promotion grants Charge!, letting her charge up to melee range against an enemy and take a shot that isn't affected by cover. For enemies? The nanites act like either poison or acid, albeit with no initial damage - it only applies the Damage over Time and debuff status effects to affected targets. Nanite Smoker replaces any smoke grenades UMP45 carries, with specialized nanite grenades that acts like smoke for friendly and civilian targets. Suppression Doll upgrades Heads Down so it cooldowns faster, and can now roll for grazing damage against affected targets. Her second promotion is a choice between Suppression Doll and Nanite Smoker. However, its damage and chance to hit are reduced, as its real tactical utility is that it forcefully bumps down the timeline positions of any enemy she shoots at from the breach point, enabling Chimera Squad to act after each other for the first round. Her first promotion grants her Tactical Reactions, which is a breach version of Faceoff. It uses far much more ammo compared to Pindown, however. Heads Down - a cone-based version of Terminal's Pindown, Heads Down has the same effect as Pindown, except it can apply to multiple enemies at a time. UMP45's takedown, when utilized on machines, lets her to use her EW module to stun them for a turn. This perk also provides her with her Electronic Warfare Module, enabling her to hack open doors. In addition, she gets an additional charge once she's Rank 3. UMP45 starts missions with a free smoke grenade that stacks with a smoke grenade item. Or in other words, she's a robot and has the immunities that come with that. AbilitiesUMP45 for those not familiar with GFL, is what they call a T-Doll, or Tactical Doll.
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